re:publica x srh CAMPUS
3rd -5th September 2025
SRH Berlin University
Beat the Pro: Street Fighter 6
Games Ground, Kolja Wiese, Sebastian Gsänger
Let’s zoom in on the interplay of technology with art and culture - be it creative, interactive, immersive. Bits and bytes are constantly changing and expanding the possibilities for expression, and the rapid development of AI is turning many things upside down.
What is digitalisation doing to people working in art and design? Whether music, metaverse, memes or museums, TikTok, touchscreen or theatre, Discord or data visualisation: let’s examine how digital developments are changing online culture, studios and ateliers, cultural enterprises and institutions.
How have cybercultures developed over the past 30 years, and what differences and similarities do these developments share?
We also love to hear more about: How can art and culture contribute to contemporary discourses in a special way? How can art and culture change our outlook by creating new perceptions, experiences and encounters? What do our new realities look like?
Games Ground, Kolja Wiese, Sebastian Gsänger
Offray Luna, Daniela Marzavan, Lydia Taban
Till Müller-Klug, Manus Nijhoff, Jack Willenbacher
Nele Ouwens, Vincent Maurer, Tobias Jänecke, Katja Budinger, Lena Jacobi, Lioba Rubik, Simon Herdegen, CyberRäuber, Felix Dunkl, Theresa Reiwer, Chris Campe, Susanne Piotter, Till Müller-Klug, Jack Willenbacher, Jo Tiffe, Manus Nijhoff, Alexia von Salomon, Manuela Mohr, Toby Auberg, Michelle Brand, Marie Kunzmann, Bernd Lintermann, Giorgio Perri, Yannis Maliaras, Saskia Joanna Rauhut, Claudia Haas, Fabian Mrongowius
Eric Eitel, Andrea Goetzke, Frauke Boggasch, Anita Richelli, Vincent Bababoutilabo
Jens Scholz, Nadia Zaboura, Susann Kabisch, Matthias Gockel
Dr. Pop, Diane Weigmann, Ralph Kink, Annelie AUFMISCHEN, Nina Fiva Sonnenberg
Games Ground, Marc Fischer, Kolja Wiese